Things we are making.
Stories adrift.
You inherit a book-boat from a stranger. To leave each island, you must read what its people will not say aloud.
VERTICAL SLICE ‖ Q4 2026What the game is about.
Reading as the only verb.
No swords, no quick-time events. The only thing the player does is read — text, faces, weather, the way a kettle sits on a stove.
The tide is not a difficulty curve.
Time passes whether or not you play well. The game’s pacing is set by the moon — the boat catches what it catches, and waits.
The library is the ending.
You don’t beat the game. You finish it the way you finish a poem — with a folded corner, a few notes, and a thinner library than you’d hoped for.
Bubbullying.
A text-puzzle about the bubbles we live inside, and the routines we don’t notice.
CONCEPT ‖ 2025Why so SERIOUS?
A long-running field study of public mood, late-stage capitalism, and the price of laughter.
RESEARCH ‖ ONGOINGParadies last days.
You are destined to die on the Paradies. How far will you go to save your home island?
IN DEVELOPMENT ‖ 2026